Denizens of the Haven

Austin Ashcraft

Founder, Product

Sr. Director of Product at Scopely responsible for launching and growing Star Trek Fleet Command to $1B, and then GM of an unreleased fantasy genre mobile-AAA MMORPG. GM at KIXEYE over 3 games generating $160M+ annually. Collaborated with partners across the globe, producing IP games including X-Men and Assassin’s Creed. Graduated magna cum laude from UC Berkeley with a Philosophy degree.

Favorite Game: Baldur’s Gate 1-3

Stephen Fong

Founder, Business

Head of Business Operations and Strategy at Unity in charge of deal strategy while also serving as Chief of Staff to the SVP of Revenue. Group Product Manager helping indie developers make a living off of their games using data science and multimillion dollar growth marketing budgets.  He graduated from UC Berkeley with a degree in Business Administration and a minor in Public Policy. 

Favorite Game: Undertale

Chuck Beaver

Founder, Creative

Narrative Director in several roles: Scopely for fantasy genre mobile-AAA MMORPG, “League of Legends” (Riot), “Battlefield 1” (EA). Franchise lore and writing on entire “Dead Space” franchise. Narrative Production on Amy Hennig’s “Star Wars” (EA), “Call of Duty: Advanced Warfare” (Activision), and “James Bond” series (EA).

Favorite Game: Inside

Kevin Cullen

Creative

Narrative Designer, passionate Indie Dev. Worked extensively on several yet-unreleased cross-platform AAA MMORPG properties with Scopely. Crafted multiple expansive original IPs within Scopely environment, involving multi-year phased narrative plans. Lead dev on indie title, “Remember.” Editor In Chief of “Making Comics Worldwide.” Thinks he knows something about things.

Favorite Game: Journey

Eric Ackerman

Creative

Writer of “Voodoo Detective.” All around cool guy.

Favorite Game: The one where you’re playing with my heart